
The power of the package is that you can use the programs in concert to perform any desired transformation (such as creating the combined textures or dicing images files for the paging manager). The programs use a common data format but provide converters to change to and from most image formats in use today. The NetPBM utilities are a set of over 200 very simple command line utilities to perform manipulations on images. If you need DDS support, you can try the GIMP DDS plugin, but it has basic support and you may be better off with a dedicated tool. To work on individual channels (except alpha, you work on it as a "mask") I recommend using the channel window (Windows->Dockable Windows->Channels) and selecting one channel allows you to work on one channel at a time (including copy-pasting) I prefer opening the file in the regular way (not "Open as Layers"). This will turn the layer mask into the alpha channel. Once you're finished, click on Layer->Mask->Apply Layer Mask.Add a grayscale copy of the layer or a blank image, whatever fits your needs.Right click on the layer you want to add an alpha channel.Therefore, on the image you're already working, go to the Layer window (if you don't have it, menu Windows->Dockable Windows->Layers): It's like an alpha channel but with a different name BUT gimp doesn't see it as an alpha channel until you apply it.
Pixplant 3 tutorial code#


Use the following C++ code to combine the images:Ĭombined.loadTwoImagesAsRGBA("moos1.jpg", "moos1_SPEC.bmp",.Generate the maps by running the bat script, once for each texture.Replace the directory and texture name with what you want to generate maps for. Create a bat file with the following contents:.Get ShaderMap CL from (Link no longer works, try ).The following shows different ways to create a working set of terrain textures. It's important to have the textures in the right format, otherwise the terrain is not going to look right.
Pixplant 3 tutorial generator#
The default material generator of the Ogre Terrain Component uses two textures per layer:
